Exam Details
Subject | computer graphics | |
Paper | ||
Exam / Course | m.c.a | |
Department | ||
Organization | Alagappa University Distance Education | |
Position | ||
Exam Date | May, 2017 | |
City, State | tamil nadu, karaikudi |
Question Paper
DISTANCE EDUCATION
M.C.A.(S) DEGREE EXAMINATION, MAY 2017.
Second Semester
COMPUTER GRAPHICS
(2005 to 2010 Calendar Year)
Time Three hours Maximum 100 marks
Answer any FIVE questions.
All questions carry equal marks.
20 100)
1. How mouse acts as a good input device for graphics?
Describe an algorithm for circle generation.
2. Explain the simple DDA algorithm for line
generation.
Discuss the applications of computer graphics.
3. Give the matrix representation for scaling and
rotation.
Describe the Sutherland Hodgman algorithm for
clipping.
4. Explain the concept of composite transformations.
Discuss an algorithm for point clipping.
Sub. Code
24
DE-446
2
Sp 6
5. Mention the concepts of three dimensional
transformations.
How to obtain a mirror reflection for a three
dimensional object?
6. Discuss the viewing process of a three dimensional
object.
Explain the Z-buffer algorithm.
7. Define projection. Discuss on its types.
How depth comparison is done with respect to a
three dimensional object?
8. Discuss the components of user interface.
Give the importance of feed back in user interface
design.
M.C.A.(S) DEGREE EXAMINATION, MAY 2017.
Second Semester
COMPUTER GRAPHICS
(2005 to 2010 Calendar Year)
Time Three hours Maximum 100 marks
Answer any FIVE questions.
All questions carry equal marks.
20 100)
1. How mouse acts as a good input device for graphics?
Describe an algorithm for circle generation.
2. Explain the simple DDA algorithm for line
generation.
Discuss the applications of computer graphics.
3. Give the matrix representation for scaling and
rotation.
Describe the Sutherland Hodgman algorithm for
clipping.
4. Explain the concept of composite transformations.
Discuss an algorithm for point clipping.
Sub. Code
24
DE-446
2
Sp 6
5. Mention the concepts of three dimensional
transformations.
How to obtain a mirror reflection for a three
dimensional object?
6. Discuss the viewing process of a three dimensional
object.
Explain the Z-buffer algorithm.
7. Define projection. Discuss on its types.
How depth comparison is done with respect to a
three dimensional object?
8. Discuss the components of user interface.
Give the importance of feed back in user interface
design.
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