Exam Details
Subject | computer graphics and multimedia | |
Paper | paper 10 | |
Exam / Course | m.c.a | |
Department | ||
Organization | nalanda open university | |
Position | ||
Exam Date | April, 2018 | |
City, State | bihar, patna |
Question Paper
N A L A N D A O P E N U N I V E R S I T Y
Master of Computer Application Part-II
PAPER-X
(Computer Graphics and Multimedia)
Annual Examination, 2018
Time 3 Hours. Full Marks 80
Answer any Five Questions.
All questions carry equal marks.
1. Discuss CAD and CAM processes. What is Photorealism?
2. Describe some input devices used in graphics.
3. Explain Digital Differential Analyzer Algorithm What are the drawbacks of DDA?
4. Describe Polygon filling technique with an example.
5. What is Co-ordinate Transformation? Discuss Affine Transformation in detail.
6. Describe various types of Graphic Standards. Draw the diagram of model for standardization
of graphics environment.
7. Explain the following terms in reference to 2D graphics:
Translation
Rotation
Shearing
8. Differentiate between Parallel projection and Oblique projection with diagrams.
9. Discuss various types of shading techniques in 3D graphics.
10. Write short notes on the following
Raster scan.
Application Programming Interface.
Flood Fill.
Boundary Fill.
Master of Computer Application Part-II
PAPER-X
(Computer Graphics and Multimedia)
Annual Examination, 2018
Time 3 Hours. Full Marks 80
Answer any Five Questions.
All questions carry equal marks.
1. Discuss CAD and CAM processes. What is Photorealism?
2. Describe some input devices used in graphics.
3. Explain Digital Differential Analyzer Algorithm What are the drawbacks of DDA?
4. Describe Polygon filling technique with an example.
5. What is Co-ordinate Transformation? Discuss Affine Transformation in detail.
6. Describe various types of Graphic Standards. Draw the diagram of model for standardization
of graphics environment.
7. Explain the following terms in reference to 2D graphics:
Translation
Rotation
Shearing
8. Differentiate between Parallel projection and Oblique projection with diagrams.
9. Discuss various types of shading techniques in 3D graphics.
10. Write short notes on the following
Raster scan.
Application Programming Interface.
Flood Fill.
Boundary Fill.
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