Exam Details
Subject | elements of 3d design | |
Paper | ||
Exam / Course | b.sc. (animation) | |
Department | ||
Organization | savitribai phule pune university | |
Position | ||
Exam Date | April, 2018 | |
City, State | maharashtra, pune |
Question Paper
Total No. of Questions—4] [Total No. of Printed Pages—3
Seat
No. [5318]-1007
F.Y. B.Sc. (Animation) EXAMINATION, 2018
AN-1107 ELEMENTS OF 3D DESIGN
(2015 PATTERN)
Time Three Hours Maximum Marks 80
N.B. All questions are compulsory.
(ii Figures to the right indicate full marks.
(iii Neat diagrams must be drawn wherever necessary.
1. Answer the following (any ten) [10×2=20]
How to set project folder in 3Ds Max
Write down full forms of the following
HORI
(ii FFD
(iii CGI.
Define outliner window.
How many 2D shapes available in 3Ds Max Write down
with name.
What is Alignment
P.T.O.
[5318]-1007 2
How to set reference image in 3Ds Max
Which shortcut key use for Maximize the viewport in
Maya
Define isolate selection mode.
How to use offset edge loop tool
Define Anticipation Animation principle.
Which shortcut key use for delete vertex/edge in Maya
Write down any two animation studio names.
2. Answer the following (any four)
Explain CGI workflow.
What is Spline Modelling and explain the following points
Vertex
(ii Edge
(iii Segment.
Explain command panel and draw diagram.
What is transforming object Explain in brief.
Explain 3Ds Max Terms and Concept.
3. Answer the following (any four)
Explain channel box and draw a figure.
What is orthographic view Explain it.
[5318]-1007 3 P.T.O.
Explain Pro-Boolean and Boolean method.
Write down difference between Quads and Ngons.
Explain Parent-Child relationship.
4. Answer the following (any four)
Explain 3Ds Max Material Window and draw a figure.
Write down difference between freezing object and hiding
object.
Explain polygon modeling with example.
Explain FFO and Bend Modifier with example.
Explain Maya Modelling Toolkit.
Seat
No. [5318]-1007
F.Y. B.Sc. (Animation) EXAMINATION, 2018
AN-1107 ELEMENTS OF 3D DESIGN
(2015 PATTERN)
Time Three Hours Maximum Marks 80
N.B. All questions are compulsory.
(ii Figures to the right indicate full marks.
(iii Neat diagrams must be drawn wherever necessary.
1. Answer the following (any ten) [10×2=20]
How to set project folder in 3Ds Max
Write down full forms of the following
HORI
(ii FFD
(iii CGI.
Define outliner window.
How many 2D shapes available in 3Ds Max Write down
with name.
What is Alignment
P.T.O.
[5318]-1007 2
How to set reference image in 3Ds Max
Which shortcut key use for Maximize the viewport in
Maya
Define isolate selection mode.
How to use offset edge loop tool
Define Anticipation Animation principle.
Which shortcut key use for delete vertex/edge in Maya
Write down any two animation studio names.
2. Answer the following (any four)
Explain CGI workflow.
What is Spline Modelling and explain the following points
Vertex
(ii Edge
(iii Segment.
Explain command panel and draw diagram.
What is transforming object Explain in brief.
Explain 3Ds Max Terms and Concept.
3. Answer the following (any four)
Explain channel box and draw a figure.
What is orthographic view Explain it.
[5318]-1007 3 P.T.O.
Explain Pro-Boolean and Boolean method.
Write down difference between Quads and Ngons.
Explain Parent-Child relationship.
4. Answer the following (any four)
Explain 3Ds Max Material Window and draw a figure.
Write down difference between freezing object and hiding
object.
Explain polygon modeling with example.
Explain FFO and Bend Modifier with example.
Explain Maya Modelling Toolkit.
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Subjects
- 3d production
- 3d production-ii(using software mudbox)
- advanced 3d animation-i
- advanced 3d animation-ii
- animation technique-i
- animation techniques
- basics of animation
- color theory and visual design
- computer based 2d animation
- creative thinking
- digital editing
- digital editing and motion graphics
- digital editing and motiongraphics-i
- elements of 3d design
- foundation art
- game design
- game production
- gaming production
- gaming technology
- graphic art
- intellectual property rights and cyber security
- intro-to mass comm. and media literacy
- introduction to action script
- introduction to actionscript(using software adobe flash)
- introduction to elements of it
- introduction to graphics
- introduction to programminglanguages
- motion graphics
- multimedia communication
- multimedia system
- new media
- production process-i
- production process-ii
- script writing
- user interface design
- value education-i
- value education(skill development personality development mind mapping)
- vfx i
- vfx-ii
- visual effects
- web technology